The 17-pdr can also fire APCR rounds with enough penetration to be effective against Tier 8s. The 17-pdr has decent penetration and alpha damage coupled with good damage per minute and penetration. Thus, using a Toolbox or Vents instead of a Gun Laying Drive is highly recommended. The 17-pdr gun is exceedingly accurate and aims very quickly. These blocks are very tough and can potentially cover half of the copula, thus, protecting it. Do note, however, that there are two well-protected machine gun blocks around the copula. The At 8 is very bouncy at a distance but up-close enemies will aim at the big copula and quickly dispatch the AT 8 through it. The main weak spot of the AT 8 is the huge commander's copula, yet still proof against most tiers 5 and 6 guns. However, the very poor gun arc prevents any angling if the AT 8 wants to continue firing. As with the AT 2, the AT 8 is very difficult to penetrate while top tier and even its sides and rear are hard to break when angled. Thus, its armor cannot be relied upon against higher tiers. It gains even thicker armor at 203mm, but at a very poor flat angle. The AT 8 is very similar to its predecessor in being big, slow, and cumbersome. Short height allows enemies to facehug you and hit your roof. Awful stock gun grind to top gun is irritating and difficult. Quite low alpha damage, although this shouldn't pose a problem since it has good reload time. Very tight gun arc combined with bad elevation & depression angles doesn't allow much gun movement you'll be moving a lot. 20 km/h top speed combined with very slow traverse makes it a prime target for flankers and arty. Armor is flat and contains easy to hit weak spots at tier 8 most enemies will have no trouble penetrating you. Well-protected tracks offer some defense against arty splash damage. 203/101/101 armor layout is fairly effective against even some high tier opponents 800 HP pool is massive for a tier VI TD, closer to that of a heavy tank. Top 17 pdr gun is very formidable with great penetration, rate of fire, accuracy, damage per minute and aim time.
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