Drag and drop the "Parallax" folder into GameData.Download the correct version of Parallax for your KSP version.You can follow Parallax's development here: Installation GPU: NVIDIA GTX 1060 6GB (or AMD equivalent).GPU: NVIDIA GTX 1050 Ti (or AMD equivalent). CPU: Parallax does not have much of a CPU impact, you'll be fine.Parallax has been created for my planet pack 'Beyond Home' for its beta stage so that I can spend time working on fixing any bugs and working on improvements / optimizations before the mod is used elsewhere.Īs for system requirements, these are for 1080p: This prevents your grass from changing colour on brown terrain, but lets you change the sand colour as it varies with the planet's surface colour. * Complete control over how much colour of a texture to apply to the surface VS how much colour of the surface to retain (using an influence map). * You can have a much greater amount of control over the planet - You have a low, mid, high and steep texture to use * Texture blending is a much smoother transition and varies based on the distance from the camera * Tessellation allows surfaces to have much more complexity, allowing for the creation of lifelike planet surfaces * Normal mapped lighting is accurate and faces the right way on a surface at any angle Parallax improves upon the stock shader in a number of ways, for example: We will pretend that the Atlas shader doesn't exist because it's only used on Kerbin and it is extremely unoptimized. You can only assign 2 textures that work unless you opt to use an extremely complicated 'Atlas' shader that was introduced in 1.9. The shader that Squad uses for Kerbal Space Program is extremely limited. Parallax completely replaces the terrain shader used in the normal game in favour of more and better features, including: Parallax is a custom terrain shader for Kerbal Space Program that combines tessellation and displacement mapping to create realistic planetary surfaces.
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